2000 Japan Media Arts Award Winner
2000 Kodansha Manga Award Winner
2002 Tezuka Osamu Cultural Prize
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After Miyamoto Musashi's duel with Yoshioka Denshichirō is forced to a draw, the walls of the Yoshioka dōjō in flames around them, the injured young swordsman takes the opportunity to leave Kyoto. It is agreed that he and Denshichirō will meet to fight again in a year's time, allowing them both to recover and improve their swordsmanship, assuming they can survive that long. Denshichirō might not have much of a problem in that regard, but there are several people after Musashi's life, including Gion Tōji, a highly skilled swordsman from the Yoshioka school who blames Musashi for its destruction. Now more than ever Musashi is determined to become invincible, deliberately seeking out talented martial artists and challenging them to fight. Musashi is a natural-born fighter but when he confronts Inshun, a prodigy of the Hōzōin spear technique, he is forced to realize that brute power and blood-thirst may not be where true strength lies.
As Vagabond progresses, Musashi is slowly growing and developing not only as a swordsman, but as a person. Takuan Sōhō, the monk who in many ways is responsible for saving Musashi's life when Musashi was still known as Takezō, advises the younger man that he needs to truly understand and accept himself before he will be able to accomplish anything else, something that Musashi hasn't yet been able to do. Much of Musashi's drive to fight and defeat strong opponents is due to the fact that he can't see his own strength. The only way he can prove his worth to himself is by directly comparing his skills to those of others through battle. While Musashi may be naturally talented when it comes to fighting, he is still young, immature, and rough around the edges. He puts his entire self into and behind his sword; his fights not only forge and hone his physical skills but his very soul.
One of the things I love most about Vagabond is Inoue's phenomenal art. It tends towards the realistic and his figure work is fantastic. The artwork also helps to emphasize and enhance Inoue's storytelling. As might be expected from a story about a legendary swordsman and his rivals, there are plenty of fights in Vagabond. However, these confrontations don't occur just to be forgotten. The characters learn from each other and their battles. Wounds, both physical and mental, aren't sustained just to simply disappear after the fight is over. People have to recover from their injuries and that takes time. A bruised face may take several chapters to heal while graver injuries take significantly longer. They may even leave a person more vulnerable in later fights. How the different characters choose to deal with these consequences is fascinating; all of the prodigies, while intense, come across as just a little strange. I'm definitely looking forward to reading more of Vagabond.
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